After working with a team on M.I.A, I was put in charge of another team to produce a hollistic product involving a game and a website.
We decided to make a tower defence game optimised for the web, and published on a website using our own artstyle, optimised for web performance.
We designed the game and the website to be as interactive and simple as possible, the artstyle was simple and cartoony, and polycounts were kept as low as we could.
I decided to take a step back in the production process and focus on helping team members learn when they got stuck rather than doing it for them.
Commenti