OpenGL Island

I've wanted to code my own render pipeline for a while, this is coded in C++ using OpenGL. I also love making shaders, I usually use Unity Shader graph or Blenders node editor but this time I had to make them using raw GLSL.

I've made water shaders in Shader Graph before but making them in GLSL was a new experience I learnt a lot from the challanges that brought with it.

Creating a mini game with basic C++ and OpenGL was a gratifying experience, its like making food from scratch... but way nerdier.

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