OpenGL Island
- Henry Tribble

- Jan 26, 2022
- 1 min read
I've wanted to code my own render pipeline for a while, this is coded in C++ using OpenGL. I also love making shaders, I usually use Unity Shader graph or Blenders node editor but this time I had to make them using raw GLSL.
I've made water shaders in Shader Graph before but making them in GLSL was a new experience I learnt a lot from the challanges that brought with it.
Creating a mini game with basic C++ and OpenGL was a gratifying experience, its like making food from scratch... but way nerdier.




![14803619[1]](https://static.wixstatic.com/media/94dce8_13b61b26c83e463f86ff08ec86f116cd~mv2.jpg/v1/fill/w_42,h_42,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/94dce8_13b61b26c83e463f86ff08ec86f116cd~mv2.jpg)


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