I've wanted to code my own render pipeline for a while, this is coded in C++ using OpenGL. I also love making shaders, I usually use Unity Shader graph or Blenders node editor but this time I had to make them using raw GLSL.
I've made water shaders in Shader Graph before but making them in GLSL was a new experience I learnt a lot from the challanges that brought with it.
Creating a mini game with basic C++ and OpenGL was a gratifying experience, its like making food from scratch... but way nerdier.
Comments