
Professional Projects
Here are some of the projects I've worked on in a professional capacity. The main bulk of the work was took up by programming in C#, C++ shader logic, however, I have also had to take on design and art roles whenever necessary. I can tell you whatever you'd like to know about the personal projects but these one's are a bit more secret. If you want to play any of the games I've made (unless you bought these ones) you'll need to head over to the personal projects section.

Little Nightmares III - Supermassive Games
I worked as a generalist programmer on Little Nightmares III; mostly all in C++, partly in blueprints. I worked on the UI, and replication systems. I am particularly proud of the accessibility features I worked on. I also worked on the DLC with a focus on networking.

Directive 8020 - Supermassive Games
I worked as a generalist programmer on Directive 8020; mostly all in C++, partly in blueprints. I worked on the UI, VFX, and replication systems.
?
Unannounced game - Supermassive Games
When I joined Supermassive Games I was working on an Unannounced project. The work was In Unreal using C++, I also used Blender to rig, and animate some models. I also used Photoshop, and Substance Painter in Tandem with Unreal's Sequencer to make custom animations. I also worked with custom networked models that utilised Unreal's replication system.

Legacy - 22Cans
When I worked on Legacy, it was an town builder with a focus on creation and economy. I was brought on to work on some of the UI elements among other generalist tasks, I worked mostly in Unity C#. I believe this game has now evolved into Masters of Albion.