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Professional Projects

Here are some of the projects I've worked on in a professional capacity. The main bulk of the work was took up by programming in C#, C++ shader logic, however, I have also had to take on design and art roles whenever necessary. I can tell you whatever you'd like to know about the personal projects but these one's are a bit more secret. If you want to play any of the games I've made (unless you bought these ones) you'll need to head over to the personal projects section.

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Little Nightmares III - The Shores - Supermassive Games

I worked mostly in C++ making floating platforms for this DLC. The platforms had to be custom due to our movement system so a fake physics that complimented how our networking is handled was made. I also did a lot of bug fixing for this one.

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Little Nightmares III - The Backstage - Supermassive Games

I started off as the single engineer for this project and was in charge with writing the prototype code for the main torch hat feature for this game. It utilised Gameplay ability system. There was a lot of bug fixing involved for this one, we had to be careful not to affect the main game.

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Little Nightmares III - Supermassive Games

I worked as a generalist programmer on Little Nightmares III; mostly all in C++, partly in blueprints. I worked on the UI, and replication systems. I am particularly proud of the accessibility features I worked on. I also worked on the DLC with a focus on networking.

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Directive 8020 - Supermassive Games

I worked as a generalist programmer on Directive 8020; mostly all in C++, partly in blueprints. I worked on the UI, VFX, and replication systems. 

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Unannounced game - Supermassive Games

When I joined Supermassive Games I was working on an Unannounced project. The work was In Unreal using C++, I also used Blender to rig, and animate some models. I also used Photoshop, and Substance Painter in with Unreal's Sequencer to make custom animations. I also worked with custom networked models that utilised Unreal's replication system. 

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Legacy - 22Cans

When I worked on Legacy, it was an town builder with a focus on creation and economy. I was brought on to work on some of the UI elements among other generalist tasks, I worked mostly in Unity C#. I believe this game has now evolved into Masters of Albion. 

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