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Professional Projects

Here are some of the projects I've worked on in a professional capacity. The main bulk of the work was took up by programming in C#, C++ shader logic, however, I have also had to take on design and art roles whenever necessary. I can tell you whatever you'd like to know about the personal projects but these one's are a bit more secret. If you want to play any of the games I've made (unless you bought these ones) you'll need to head over to the personal projects section.

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Little Nightmares III - Supermassive Games

I worked as a generalist programmer on Little Nightmares III; mostly all in C++, partly in blueprints. I worked on the UI, and replication systems. I am particularly proud of the accessibility features I worked on. I also worked on the DLC with a focus on networking.

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Directive 8020 - Supermassive Games

I worked as a generalist programmer on Directive 8020; mostly all in C++, partly in blueprints. I worked on the UI, VFX, and replication systems. 

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Unannounced game - Supermassive Games

When I joined Supermassive Games I was working on an Unannounced project. The work was In Unreal using C++, I also used Blender to rig, and animate some models. I also used Photoshop, and Substance Painter in Tandem with Unreal's Sequencer to make custom animations. I also worked with custom networked models that utilised Unreal's replication system. 

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Legacy - 22Cans

When I worked on Legacy, it was an town builder with a focus on creation and economy. I was brought on to work on some of the UI elements among other generalist tasks, I worked mostly in Unity C#. I believe this game has now evolved into Masters of Albion. 

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